![]() ![]() ![]() The lessons were adapted from testing at the Corps level over multiple warfighter exercises, but they can be adopted at various echelons with an adaptation to the roles and responsibilities assigned to warfighting functions in MDMP. This article attempts to provide a tried and tested technique with the goal of informing and educating staffs how to successfully use the course of action analysis step of MDMP to build a better understanding of the operation and to develop fighting products that will synchronize the fight, enable commander’s decision making, and ultimately, mission success. ![]() The decision support template and matrix portray key decisions and potential actions that are likely to occur during the execution of each COA.” It depicts how friendly forces for a particular COA are synchronized in time, space, and purpose in relation to an enemy COA or other decisive action tasks. A synchronization matrix records the results of a war game. “War-gaming results in refined COAs, a completed synchronization matrix, and decision support templates and matrices for each COA. FM 6-0, Commander and Staff Organization and Operations, outlines the process and outcomes, but it doesn’t provide practical examples of useful tools or tactics, techniques, and procedures to reach the desired outcomes. Wargaming is often discussed as a necessary step in the Military Decision Making Process (MDMP) for Army units, but it is an often misunderstood, or poorly executed due to time constraints. Wargaming: Leave your 8 sided dice at home, this isn’t D&D ![]()
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